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Author Topic: Concerns about game management.  (Read 6408 times)
Spider-Dan
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« Reply #15 on: October 20, 2014, 07:38:42 pm »

I mean, there's a difference between being unable to, say, execute a throw, and simply not knowing what to do.  The latter is 100% coaching.

In key clock situations, the coaches should be reemphasizing to Tanny "do not take a sack, throw the ball away" or "do not throw the ball away, just go down if you have to."  That is coaching, pure and simple.
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fyo
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« Reply #16 on: October 21, 2014, 06:16:48 am »

In key clock situations, the coaches should be reemphasizing to Tanny "do not take a sack, throw the ball away" or "do not throw the ball away, just go down if you have to."  That is coaching, pure and simple.

It would help if the play called for a roll-out and not a straight drop-back. On the second sack (the one that took us completely out of fg range), Tannehill was still between the tackles with THREE defenders through. No way to scramble and you really didn't see the play if you think he could have safely thrown it away (without getting an intentional grounding penalty).
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masterfins
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« Reply #17 on: October 27, 2014, 11:31:23 am »

Another item popped up for me at this week's Jax game.  Early 4th quarter (I think 10+ min. on the clock), Miami 1st and goal at the Jax 5 yard line, up by 18 pts.  Why not run the ball three times and start eating up the clock??  Miller was doing well at this point, so why not start using the clock??  At worst you get stuffed three times, kick a FG, and are up 21 pts.  Instead Tanny throws an interception.  Sure 21 pts aren't insurmountable, but they would have burned a couple minutes off the clock also; not to mention they weren't playing against a Brady, Manning, or Rodgers.
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